Patch notes, anuncios y actualizaciones agregadas desde fuentes oficiales. Se actualiza automáticamente cada pocas horas.

\ Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in commend and report dialogs Improv

\ Various clipping fixes in Rush maps \ Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style "Static Quadrant" Enabled grenade crosshairs in freeze time for insta-smokes (just hold any gre

\ Fixed pixel-gaps in various Rush rooms. Clipping adjustments in T/CT Castle rooms.

\ Various gap fixes and clipping adjustments. \ Fixed some cases where loud reloads would persist while trying to stealth reload. \ Added sv_clantags_enabled option so custom servers can disable clan tags. The eggs of background players in

\ Added a better description of the rules to the loading screen. Adjusted rules for determining when to kick players due to team damage. Various clipping adjustments. \ Fixed a case where it was possible to get a slightly faster silent relo

\ Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconn

Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the match

\ Updated the map selection process to give players more opportunities to play maps they've been learning. Map selection process: Team 1 picks one map Team 2 picks two maps Team 1 picks a final map. One of the four maps will be randomly sel

\ Cache Fixed various gaps in map. Fixed a wallbang spot on B site. Added a missing competitive CT spawn point. Added additional T spawn points. \ Reworked CSPlayerCamera: Renamed it to CustomPlayerCamera. Added GetPlayer, GetMode, SetMode,

\ Added custom_hud_layout entity: custom_hud_layouts are the entry point for scripted maps to provide custom UI. Panel, Label, Image, and Button panel types are supported. Styling with css is supported. Events and client side scripting are

\ Boulder Updated to the latest version from the Community Workshop ( Update Notes ) Poseidon Updated to the latest version from the Community Workshop ( Update Notes ) \ Fixed a case where player speed was too high when moving against wall

\ Fachwerk Updated to the latest version from the Community Workshop ( Update Notes ) Shelter Updated to the latest version from the Community Workshop ( Update Notes )

\ Fixed a case where grenades could be thrown through level geometry \ Cache Fixed various gaps in map Fixed collision in various spots across map Fixed flickering on some assets Removed boost spot in Outside A Shelter Updated to the latest

\ The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer. Items in the the Cologne 2026 Shop will be available for purchase until September 29th. \ Fixed a bu

Today we're shipping the Ranked Series of Cologne 2026 Major stickers--new stickers that indicate a team's final standing in the design. As with all items in the Cologne 2026 Shop, 50% of the royalties support the teams, players and tournam