What it is
ELDEN RING Reforged (ERR) is a free overhaul mod developed by a dedicated team, distributed via Nexus Mods at nexusmods.com/eldenring/mods/541. It's one of the two big overhauls (the other is The Convergence) and distinguishes itself by keeping Elden Ring's identity intact while rebalancing the entire system.
Unlike Convergence (which changes much more radically), ERR aims to be what the game "could have been" with more balance time and QoL polish.
What it solves
The base game has known balance issues:
- Some weapons dominate the meta (Bloodhound's Fang, Moonveil), eclipsing alternatives.
- Specific builds (bleed, frost) are disproportionately strong.
- Useful AoWs are few; most are vestigial.
- Some bosses are trivialized with certain cheese.
- Vanilla multiplayer has restrictive matchmaking.
ERR rebalances all that. Weapons no one used get unique movesets. Status effects are recalibrated. Dead AoWs receive new functionality. Bosses are tuned to prevent cheese strats. And it has its own multiplayer server for online play between ERR users.
Differentiation
Against The Convergence, it wins on respecting the original design — if you liked vanilla Elden Ring, ERR preserves that identity. Convergence adds hundreds of new spells and weapons; ERR rebalances existing ones. Different audiences: ERR for "more Elden Ring," Convergence for "different Elden Ring."
What people use it for
Second run with modern balance: finish the base game + SOTE several times and want a rebalanced experience.
Online multiplayer with balance: ERR's own server allows invasions, co-op, and PvP between mod users without ban risk.
Try rare weapons and builds: weapons that weren't viable in vanilla get competitive kits.
Deeper endgame: tweaks to NG+ and NG++ keep the challenge.
Active community: Discord with ~100K members, events, balance discussions, and feedback loop with devs.
Who shouldn't use it
If you haven't finished the base game, don't install overhauls — vanilla ER is the reference and ERR changes design decisions that only make sense after playing the original.
If you want new content (maps, bosses, weapons that don't exist in vanilla), Convergence is better — ERR rebalances existing material.
If you play on console, you can't — PC exclusive.
If your priority is pure Seamless Co-op, there's friction combining ERR with Seamless: configurable but requires reading.
How it's used in practice
- Install Mod Engine 2 first (
github.com/soulsmods/ModEngine2). - Download the latest ERR version from
nexusmods.com/eldenring/mods/541. - Follow the mod's detailed README — includes Mod Engine 2 file structure.
- Configure
config_eldenring.tomlfollowing the instructions. - Launch with the matching bat.
- For multiplayer, connect to the ERR Custom Server following the setup in the mod's official Discord.
Honest limitations
Relearning curve: builds you knew from vanilla may not work the same. Nerfed or buffed weapons require testing.
Compatibility with other mods: ERR is invasive (changes many files); combining it with mods that touch the same params generates conflicts. Compatibility holds with a selected set of friendly mods.
Heavy updates: each ERR release is large (~GB), and cadence varies.
Server-side dependency: ERR's online multiplayer depends on the custom server. If the server has downtime, multiplayer doesn't work (single-player still does).
Not official: although FromSoftware tolerates PC mods, there's no contractual guarantee.
How to start
- Finish the base game + ideally SOTE first.
- Install Mod Engine 2.
- Visit
nexusmods.com/eldenring/mods/541and download ERR. - Read the README — it's dense but necessary.
- Join the ERR Discord (
discord.com/invite/eldenringreforged) for troubleshooting. - Start with a dedicated ERR run (not a vanilla save).