Comparison
Craft of Exile (PoE 2)vsPath of Crafting
Short comparison between the two most-used web crafting simulators for PoE 2.
Verdict
Craft of Exile if you value a mature probability and cost model with years of iteration (forked from the PoE 1 version). Path of Crafting if you want a PoE 2-native experience with real-time mod pools and a UI redesigned from scratch around the new mechanics.
Side-by-side
| Craft of Exile (PoE 2) | Path of Crafting | |
|---|---|---|
| Free | Yes | Yes |
| Open source | No | No |
| Official | No | No |
| Type | Web App | Web App |
| Platforms | Web | Web |
| Difficulty | Advanced | Intermediate |
| License | — | — |
| Source | — | — |
| Verified | May 4, 2026 | May 7, 2026 |
Which to use for what
- Coming from PoE 1 and already used Craft of ExileBetter pick: Craft of Exile (PoE 2)
The interface is familiar and the probability model is inherited from years of PoE 1 iteration.
- Want to see mod pools updated in real time with game changesBetter pick: Path of Crafting
Path of Crafting was built PoE 2-native with focus on keeping pools synchronized with the current client version.
- Calculate expected costs of a complex crafting projectBetter pick: Craft of Exile (PoE 2)
CoE's cost model handles long sequences with corruptions and recombinations; Path of Crafting covers common cases very well but fewer edge cases.
Crafting in PoE 2 is still expensive and the learning curve isn't forgiving. Before investing currency in a sequence, it's worth simulating the probabilities. Two web tools dominate the space: Craft of Exile (CoE), the PoE 1 classic with a dedicated PoE 2 build, and Path of Crafting, the new simulator built native for PoE 2.
Key difference
Craft of Exile has spent years polishing its probability model on PoE 1, and the PoE 2 version inherits that maturity. It handles long sequences well, outcomes with corruptions, recombinations, and complex craft trees. The UI follows CoE's known pattern — if you played PoE 1 and already used the tool, the transition is instant.
Path of Crafting was built from scratch around PoE 2's specific mechanics (orbs with unique behaviors, currency tiers differing from PoE 1, new bench craft restrictions). Its priority is keeping the mod pools synchronized with the current client version. The UI is redesigned to reflect PoE 2's crafting flow directly, without PoE 1's visual heritage.
When to use each one
- If you're coming from PoE 1 with CoE as a familiar tool → Craft of Exile. Zero re-learning curve and the most-tested probability model.
- If you're starting with PoE 2 with no CoE background → Path of Crafting. UI more aligned with what you'll see in the game.
- If your project involves long sequences with corruptions, recombinations, or complex craft trees → CoE has better coverage of these cases.
- If you need mod pools current with the latest patch → Path of Crafting tends to be faster to sync.
Considerations
Both are free web tools with no install. There's no strong reason to use only one; many serious crafters cross-check results between both, especially on expensive projects. If your typical craft costs more than 50 divs in expected outcome, running the same plan in CoE and Path of Crafting and comparing numbers can save you costly mistakes.
Most reasonable path to start: Path of Crafting if you haven't used crafting tools before, Craft of Exile if you were already a PoE 1 user. Learning the second one takes 30 minutes once you've understood the first.
PoE 2 item crafting simulator — model odds and costs before spending currency
View Craft of Exile (PoE 2)Web crafting simulator for Path of Exile 2 with real-time mod pools and exact probabilities
View Path of Crafting