Comparison
LOOT (Load Order Optimization Tool)vsSSEEdit (xEdit for Skyrim SE)
Short comparison between the community auto-sort tool and the xEdit record editor. Why you need both and in what order to use them.
Verdict
LOOT to auto-sort plugins by community-curated rules — a mandatory step before playing. SSEEdit to inspect and resolve the conflicts LOOT can't fix on its own (cross overrides, manual patches, master cleaning).
Side-by-side
Which to use for what
- Sort your load order after installing new modsBetter pick: LOOT (Load Order Optimization Tool)
This is exactly what it's for: LOOT reads your plugins, consults curated rules, and produces a safe order in seconds.
- Resolve a specific conflict LOOT flagged as a warningBetter pick: SSEEdit (xEdit for Skyrim SE)
LOOT warns you about the conflict but doesn't resolve it. SSEEdit is where you open both plugins, compare records, and write the patch.
- Clean Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esmBetter pick: SSEEdit (xEdit for Skyrim SE)
SSEEdit's Quick Auto Clean runs the standard cleaning. LOOT detects that you need cleaning but doesn't do it for you.
- See exactly which records an individual plugin modifiesBetter pick: SSEEdit (xEdit for Skyrim SE)
LOOT operates on plugin metadata (masters, dependencies, tags); it doesn't expose internal records. SSEEdit is a record-by-record explorer.
A common confusion for new modders: "Isn't LOOT enough? Why does everyone talk so much about SSEEdit?". The short answer is they cover different layers of the problem of having a stable modlist. LOOT sorts your load order automatically to avoid obvious crashes; SSEEdit lets you inspect and resolve the conflicts LOOT can't fix on its own.
What LOOT does
LOOT (Load Order Optimization Tool) does one thing very well: sort plugins. It reads the masters and dependencies of each plugin, consults a community-curated database with explicit rules ("Mod X must come after Mod Y because it depends on its records"), and produces a safe load order.
Without LOOT, installing 50 mods and leaving the order as-is on install is a recipe for launch-time crashes, headless NPCs, invisible items, and random bugs. With LOOT, the order satisfies basic dependencies and most small modlists work on the first try.
It also warns about:
- Dirty plugins (ITM/UDR) that need cleaning.
- Missing masters.
- Known conflicts between popular mods.
- Plugins it can't sort on its own.
But LOOT doesn't resolve the conflicts, it just flags them.
What SSEEdit does
SSEEdit is a record editor. When LOOT tells you "Mod A and Mod B have conflicting records, there could be problems" — SSEEdit is where you open both plugins, see the conflict in detail, and decide what to do:
- Forward the winning record to a manual patch.
- Clean the plugin with Quick Auto Clean.
- Write a new compatibility patch.
- Investigate why a mod is doing something weird in-game.
It's the tool LOOT implicitly recommends when it says "this conflict requires manual attention".
The standard workflow
The typical sequence when adding new mods:
- Install the mod with your mod manager (MO2 or Vortex).
- Run LOOT so it auto-sorts plugins.
- Review LOOT warnings — dirty plugins, missing masters, known conflicts.
- Open SSEEdit to clean what LOOT marked dirty and write patches for the conflicts that require attention.
- Play and debug in SSEEdit if anything surfaces.
Each tool is a different link in the chain. Skipping LOOT leaves you with fragile manual ordering; skipping SSEEdit leaves you with unresolved conflicts LOOT can't fix on its own.
What if I only have one?
- LOOT only: works for very small modlists (10-20 mods without complicated conflicts). Prevents obvious crashes but doesn't help when two mods do the same thing in incompatible ways.
- SSEEdit only: you can sort plugins manually by reading dependencies, but it's error-prone and slow. For everything else SSEEdit does cover.
In practice, serious modders have both in their tools folder and run them at different points in the workflow.
What neither does
Neither LOOT nor SSEEdit installs mods (that's MO2 or Vortex), generates LODs (DynDOLOD), patches animations (Nemesis), automates recurring patches (Synthesis), or resolves leveled-list merges (Synthesis or SSEEdit's Leveled List Patcher). They're pieces of a bigger pipeline.
At a glance
- LOOT: plugin auto-sort. You run it often.
- SSEEdit: record editor and patcher. You run it when there are conflicts or you need to clean.
They're not competitors: they're sequential. LOOT first, SSEEdit after.
Auto-sorts your Skyrim plugins by community-curated rules to avoid crashes from incorrect ordering
View LOOT (Load Order Optimization Tool)Record editor and patcher: what xEdit is to Bethesda games, applied to Skyrim SE
View SSEEdit (xEdit for Skyrim SE)