What it is
Emilia's Build & Inventory Tool is an open-source web app maintained by Emilia, a member of Elden Ring's technical community. It lives at er-inventory.nyasu.business and combines build planner + inventory tracker + frame data explorer. Data comes from unpacked game files, which means more complete coverage than any editorial site.
It's available as a PWA (Progressive Web App): you can install it in the browser and use it offline after the first load.
What it solves
Editorial planners (EIP, tarnished.dev) cover ~95% of items but filter out data useless to the average user (exact drop rates, hitboxes, animation frame data). Emilia's tool doesn't filter: if it's in the game files, it's here.
It also solves the offline problem: if you play on a PC without permanent internet (LAN parties, travel), you can keep consulting builds and items without connection.
Differentiation
Against EIP/tarnished.dev, it wins on raw data and open source — all code lives on GitHub under Emilia's repo. It loses on visual polish: the UI is functional but doesn't aim to be pretty. Against Mugen Monkey, it wins massively on technical coverage.
What people use it for
Frame data lookup: how many frames an attack startup lasts, recovery, hyperarmor windows.
Drop rate verification: what's the real probability of dropping that rare consumable.
Inventory simulation: plan your inventory for a specific run, see exact weight totals.
Offline reference: load the tool once with internet, then consult without connection.
Modders and dataminers: the extracted data is the same source modders and data extractors use.
Who shouldn't use it
If you only want to build something quickly with a pretty UI, EIP or tarnished.dev are better.
If dense tables and unpolished UI make you dizzy, you won't enjoy the experience.
If you only play on console without a PC, the offline PWA doesn't apply.
How it's used in practice
- Open
er-inventory.nyasu.businessin a modern browser. - For PWA: in Chrome/Edge → "Install app" from the address bar menu.
- For build planning: "Builder" panel → enter stats and pick items.
- For frame data: "Frame Data" panel → select weapon → see animation table.
- For inventory: "Inventory" panel → simulate item pickups and see weight.
- Panels are independent but share the dataset.
Honest limitations
Technical UI: dropdowns without search in some panels, dense tables, austere palette. Not designed for casual users.
Learning curve: many tabs and options; takes 10-15 minutes to understand what's where.
Maintained by one person: updates depend on Emilia's time; some requests take longer.
Uncurated data: you see everything in game files, including unused or internal-only items that don't appear in normal gameplay.
Poor mobile: the tool is desktop-first; mobile works but density makes it hard to read.
How to start
- Visit
er-inventory.nyasu.business. - Decide which panel you need (Builder, Frame Data, Inventory).
- If you want offline use, install as PWA.
- Explore the tabs — takes time to understand the organization.
- For technical questions, the GitHub repo has open issues where Emilia responds.