Comparison
tarnished.dev Build PlannervsEmilia's Build & Inventory Tool
Comparison between the modern planner with pretty UX and the technical tool with datamined data and frame data.
Verdict
tarnished.dev for casual users who value pretty UX; Emilia for technical users needing frame data and datamine.
Side-by-side
| tarnished.dev Build Planner | Emilia's Build & Inventory Tool | |
|---|---|---|
| Free | Yes | Yes |
| Open source | No | Yes |
| Official | No | No |
| Type | Web App | Web App |
| Platforms | Web | Web |
| Difficulty | Beginner | Intermediate |
| License | — | — |
| Source | — | GitHub |
| Verified | June 2, 2026 | June 2, 2026 |
Which to use for what
- Casual build with pretty, shareable UIBetter pick: tarnished.dev Build Planner
tarnished.dev has polished UI and clean URL sharing; Emilia is technical and ugly to share.
- Exact frame data for frame-perfect counter-playBetter pick: Emilia's Build & Inventory Tool
Emilia is the only one of the two exposing frame data; tarnished.dev doesn't implement that info.
- Mobile use while playingBetter pick: tarnished.dev Build Planner
tarnished.dev has good responsive mobile experience; Emilia is desktop-first and density makes mobile hard.
- Exact drop rate of a rare consumableBetter pick: Emilia's Build & Inventory Tool
Emilia has drop rates extracted from game files; tarnished.dev doesn't expose this info.
- Offline reference without internetBetter pick: Emilia's Build & Inventory Tool
Emilia is a PWA with offline mode; tarnished.dev requires connection.
These two represent opposite philosophies inside the planner ecosystem: tarnished.dev prioritizes polished UX and easy sharing; Emilia's Tool prioritizes raw data and technical depth. The question is: are you casual or technical?
UX vs data
tarnished.dev looks and feels modern: item cards, smooth animations, fuzzy search, mobile responsive. Designed for users who value visual experience over exhaustive data.
Emilia is the opposite: many tabs, dropdowns with internal IDs, dense tables. Designed for users who value data over aesthetics.
Frame data and datamined info
Emilia is the only one exposing exact frame data: startup frames per attack, recovery, hyperarmor windows. For frame-perfect counter-play (serious PvP, no-hit runs), this is essential.
tarnished.dev doesn't implement frame data; it shows AR, scaling, and resistance but not animation timing.
Mobile and sharing
tarnished.dev works well on mobile (responsive) and URLs are clean for Discord. Emilia is desktop-first; density makes mobile reading hard.
Offline
Emilia is a PWA with offline mode after first load. tarnished.dev requires connection.
When each wins
| Scenario | Best option |
|---|---|
| Casual build with sharing | tarnished.dev |
| Exact frame data | Emilia |
| Mobile use | tarnished.dev |
| Exact drop rate | Emilia |
| Offline reference | Emilia |
| Quick visual iteration | tarnished.dev |
Verdict
tarnished.dev is the casual default; Emilia is the technical choice. If you play as a hobby and value UX, tarnished. If you mod, speedrun, or do no-hit runs, Emilia adds unique value. Most users go to tarnished.dev first and return to Emilia when they need specific data.
Modern planner with fuzzy item search, import/export, and shareable URL per build
View tarnished.dev Build PlannerInventory + planner with frame data, datamined info, and offline mode for PCs without internet
View Emilia's Build & Inventory Tool