Comparison

tarnished.dev Build PlannervsEmilia's Build & Inventory Tool

Comparison between the modern planner with pretty UX and the technical tool with datamined data and frame data.

Category: Build PlanningLast verified: May 31, 2026

Verdict

tarnished.dev for casual users who value pretty UX; Emilia for technical users needing frame data and datamine.

Side-by-side

tarnished.dev Build PlannerEmilia's Build & Inventory Tool
FreeYesYes
Open sourceNoYes
OfficialNoNo
TypeWeb AppWeb App
PlatformsWebWeb
DifficultyBeginnerIntermediate
License
SourceGitHub
VerifiedJune 2, 2026June 2, 2026

Which to use for what

  • Casual build with pretty, shareable UIBetter pick: tarnished.dev Build Planner

    tarnished.dev has polished UI and clean URL sharing; Emilia is technical and ugly to share.

  • Exact frame data for frame-perfect counter-playBetter pick: Emilia's Build & Inventory Tool

    Emilia is the only one of the two exposing frame data; tarnished.dev doesn't implement that info.

  • Mobile use while playingBetter pick: tarnished.dev Build Planner

    tarnished.dev has good responsive mobile experience; Emilia is desktop-first and density makes mobile hard.

  • Exact drop rate of a rare consumableBetter pick: Emilia's Build & Inventory Tool

    Emilia has drop rates extracted from game files; tarnished.dev doesn't expose this info.

  • Offline reference without internetBetter pick: Emilia's Build & Inventory Tool

    Emilia is a PWA with offline mode; tarnished.dev requires connection.

These two represent opposite philosophies inside the planner ecosystem: tarnished.dev prioritizes polished UX and easy sharing; Emilia's Tool prioritizes raw data and technical depth. The question is: are you casual or technical?

UX vs data

tarnished.dev looks and feels modern: item cards, smooth animations, fuzzy search, mobile responsive. Designed for users who value visual experience over exhaustive data.

Emilia is the opposite: many tabs, dropdowns with internal IDs, dense tables. Designed for users who value data over aesthetics.

Frame data and datamined info

Emilia is the only one exposing exact frame data: startup frames per attack, recovery, hyperarmor windows. For frame-perfect counter-play (serious PvP, no-hit runs), this is essential.

tarnished.dev doesn't implement frame data; it shows AR, scaling, and resistance but not animation timing.

Mobile and sharing

tarnished.dev works well on mobile (responsive) and URLs are clean for Discord. Emilia is desktop-first; density makes mobile reading hard.

Offline

Emilia is a PWA with offline mode after first load. tarnished.dev requires connection.

When each wins

Scenario Best option
Casual build with sharing tarnished.dev
Exact frame data Emilia
Mobile use tarnished.dev
Exact drop rate Emilia
Offline reference Emilia
Quick visual iteration tarnished.dev

Verdict

tarnished.dev is the casual default; Emilia is the technical choice. If you play as a hobby and value UX, tarnished. If you mod, speedrun, or do no-hit runs, Emilia adds unique value. Most users go to tarnished.dev first and return to Emilia when they need specific data.

tarnished.dev Build Planner

Modern planner with fuzzy item search, import/export, and shareable URL per build

View tarnished.dev Build Planner
Emilia's Build & Inventory Tool

Inventory + planner with frame data, datamined info, and offline mode for PCs without internet

View Emilia's Build & Inventory Tool

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