Comparison
EIP Gaming Build Plannervstarnished.dev Build Planner
Comparison between the two modern planners in the ecosystem. Item coverage vs UX, sharing, and iteration speed.
Verdict
EIP if you want massive item coverage and deeper data; tarnished.dev if you value modern UX and fast fuzzy search to iterate builds.
Side-by-side
| EIP Gaming Build Planner | tarnished.dev Build Planner | |
|---|---|---|
| Free | Yes | Yes |
| Open source | No | No |
| Official | No | No |
| Type | Web App | Web App |
| Platforms | Web | Web |
| Difficulty | Beginner | Beginner |
| License | — | — |
| Source | — | — |
| Verified | June 2, 2026 | June 2, 2026 |
Which to use for what
- Search for a specific item by partial nameBetter pick: tarnished.dev Build Planner
tarnished.dev has instant fuzzy search. EIP requires browsing categories or using a more rigid filter.
- Build with rare DLC items and datamined dataBetter pick: EIP Gaming Build Planner
EIP has more complete longtail item coverage; tarnished.dev occasionally lags in adding specific post-patch items.
- Quick sharing with a friend on DiscordBetter pick: tarnished.dev Build Planner
tarnished.dev URLs are short and clean; opening elsewhere preserves everything. EIP encodes more but URLs are heavier.
- Iterating 5 build variants in 10 minutesBetter pick: tarnished.dev Build Planner
tarnished.dev UX minimizes friction: drag-and-drop, fast search, smooth animations. EIP is more click-heavy.
- DLC planning with integrated Scadutree FragmentsBetter pick: EIP Gaming Build Planner
EIP integrates Scadutree level previewed in defenses and damage. tarnished.dev supports it but it's less visible in the UI.
Both are "modern" planners (pretty UI, no old-school wiki style) but with different priorities. EIP bets on complete coverage and data depth; tarnished.dev bets on minimalist UX with fast fuzzy search. If you're going to use only one, it depends on how you iterate.
Fuzzy search vs coverage
tarnished.dev has the best item search in the ecosystem: type "blood" and Bloodhound's Fang, Mohgwyn's Sacred Spear, Bloody Helice appear. EIP requires browsing categories or using more rigid filters. For users who know what they want to equip, tarnished.dev saves clicks.
But EIP has more complete coverage: rare longtail items, datamined info, and recent patches appear first. If your build includes something obscure from the DLC, EIP is more reliable.
Sharing and UX
tarnished.dev URLs are short and clean; copy-paste to Discord doesn't break layouts. EIP URLs encode more state but are visually heavier. For quick sharing, tarnished.dev wins.
tarnished.dev's UX minimizes friction with drag-and-drop, smooth animations, and collapsible panels. EIP is more click-heavy but stable.
DLC support
EIP integrates Scadutree Fragments and Revered Spirit Ashes with visible preview in defenses/damage. tarnished.dev supports them but less integrated in the UI.
When each wins
| Scenario | Best option |
|---|---|
| Search by partial name | tarnished.dev |
| Rare DLC items | EIP |
| Sharing on Discord | tarnished.dev |
| Iterating multiple variants quickly | tarnished.dev |
| Complete longtail coverage | EIP |
| SOTE planning with Scadutree | EIP |
Verdict
Use tarnished.dev if: you value modern UX and will iterate many variants. Use EIP if: rare item and DLC coverage is your priority. Both are valid for 90% of builds — the choice is taste.
Build calculator with a complete UI: stats, AR, defenses, runes, and Shadow of the Erdtree support
View EIP Gaming Build PlannerModern planner with fuzzy item search, import/export, and shareable URL per build
View tarnished.dev Build Planner